Godot 4.7
Godot 4.7 has been released — I upgraded my production project, and here is the full hands-on breakdown of the "Lights, Camera, Action!" release.
First Impressions: AreaLight3D Changes Everything
I spent the morning swapping out emissive-material hacks for the new AreaLight3D node, and wow — this alone is worth the upgrade. Rectangular real-time area lights mean I can finally illuminate a TV screen, a neon sign, or a frost-glass window without kludging together Global Illumination workarounds. Soft shadows and realistic reflections just work now. My scenes went from "good enough" to "how did I live without this."
HDR Output — It Actually Glows
HDR output support lands in Godot 4.7, and it is not a checkbox gimmick. On an HDR-capable display your colours radiate with genuine intensity. I tested it on a macOS XDR panel and the difference is night and day — blooms are punchy, shadows hold detail, and the whole scene feels three stops brighter in the best way. You will want to recalibrate your post-processing after enabling this.
Inline Shader Previews Save My Sanity
Writing shaders blind has always been the worst part of game development. Godot 4.7 adds inline previews for text-based shaders — as you type vec2 v4 = UV; you see the result right there in the editor. No more compile → alt-tab → squint → repeat. I wrote a fresnel effect in half the usual time, and it was right on the first compile. This is the kind of quality-of-life improvement that makes you wonder why it took this long.
The New Asset Store Is Actually Good Now
The old Asset Library has been replaced by the Asset Store, and the difference is night and day. Asset previews are zoomable, ratings are visible, and browsing no longer blocks the editor thanks to background threading. I found a terrain plugin in seconds; previously I would have given up after the third page of unrated assets. The store also integrates better with the editor UI — drag-and-drop installation is smooth.
Worth the Upgrade?
Verdict: Yes, upgrade now. AreaLight3D and HDR output alone are killer features for any 3D project, and the inline shader previews will boost every shader artist velocity. The Android publishing improvements and Perfetto tracing are cherries on top. I updated three projects in an afternoon and hit zero regressions. Do not wait — download Godot 4.7 today.