Poly
Poly is a browser-based AI texture generator that turns a short text prompt into a complete set of seamless PBR textures. Type 'weathered stone bricks' and you get albedo, normal, roughness and height maps ready to drop into your favorite game engine.
Quick Facts
| Developer | Poly (withpoly.com) |
|---|---|
| First released | See official website |
| Latest version | Web app; updated continuously |
| Platform | Web browser |
| License | Proprietary, SaaS |
| Pricing | Free tier plus paid plans; see official website |
What is Poly?
Poly is an AI texture generator built for 3D artists who need usable materials fast. You write a prompt like 'cracked desert floor' or 'brushed aluminum panel', and Poly generates a set of seamless, tileable PBR maps in seconds, right in your browser.
The clever part is that the textures are built to be useful, not just pretty. Every generation comes with the maps a real-time renderer expects: base color, normal, roughness, height and ambient occlusion. You can also search the community library of millions of generated textures instead of prompting from scratch.
It sits in the same category as tools like ArmorLab and Materialize but leans fully into generative AI: no photo scanning, no node graphs, just a prompt box and a download button.
Key Features
- Text to texture: generate PBR materials from natural language prompts
- Seamless and tileable output designed for real-time rendering
- Complete map sets: albedo, normal, roughness, height and AO
- Searchable community library with millions of shared textures
- Instant downloads in formats that work with Unity, Unreal and Blender
- In-browser editing to tweak colors, tiling and variation
- No install needed: everything runs in the browser
How to get started
Getting started takes about a minute. Create a free account at withpoly.com, type a prompt describing the surface you want, and hit generate. The tool returns a preview plus a full PBR map set.
If the result is close but not right, regenerate, tweak your prompt, or adjust the material in the built-in editor. When you are happy, download the maps and drop them into your engine's material editor.
- Sign up for a free account at withpoly.com
- Type a prompt describing your surface
- Generate and preview the PBR map set
- Refine the prompt or edit the material in-browser
- Download the maps and import them into your engine
Use cases
- Quickly prototyping environment materials for game levels
- Building texture libraries for indie game projects
- Creating ground, wall and object materials for archviz
- Exploring material ideas before committing to a manual workflow
- Teaching students how PBR map sets fit together
Pricing and licensing
Poly operates on a freemium model. A free tier lets you generate a limited number of textures, and paid plans add more generations, higher resolutions and commercial usage rights.
Exact credit counts and plan prices change as the product evolves, so check the official website for the current structure. If you plan to ship textures in commercial games, confirm the license terms for your plan.
Pros and cons
Poly shines for speed and inspiration. You can go from idea to usable material in under a minute, the library is a goldmine for browsing, and the output is genuinely render-ready rather than a novelty image.
The trade-offs are consistency and control. Generated textures can drift from your exact intent, they may not match a specific art direction, and heavily used prompts can produce similar looks across projects. For full control you still want a node-based editor or Substance tooling.
Alternatives
- ArmorLab: open source AI-assisted PBR texture authoring
- Substance 3D Sampler: photo-based material generation from Adobe
- Materialize: free tool that builds full PBR map sets from one image
- Material Maker: free node-based procedural material editor